From f5c4671bfbad96bf346bd7e9a21fc4317b4959df Mon Sep 17 00:00:00 2001 From: Indrajith K L Date: Sat, 3 Dec 2022 17:00:20 +0530 Subject: Adds most of the tools --- .../Hexcollie + Flexi - Faceless Frog [rmx].milk | 292 +++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk') diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk new file mode 100644 index 0000000..ce85bfc --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Hexcollie + Flexi - Faceless Frog [rmx].milk @@ -0,0 +1,292 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000 +fGammaAdj=1.000 +fDecay=1.000 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=2.988 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.99010 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=1.00000 +sx=1.00000 +sy=1.00000 +wave_r=0.500 +wave_g=0.500 +wave_b=0.500 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.12032 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=y=.3+pow(value1*.01,.2); +wave_0_per_point2=r=rand(10)*.1; +wave_0_per_point3=g=rand(10)*.1; +wave_0_per_point4=b=rand(10)*.1; +wave_0_per_point5=x = if(equal(frame%2,0),.6 + -sample*.45,.4+sample*.45); +wave_0_per_point6=x = if(above(sample,.2),x,-1); +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=x = if(equal(frame%2,0),.6 + -sample*.45,.4+sample*.45); +wave_1_per_point2=y=.5-pow(value2*.01,.2); +wave_1_per_point3=r=rand(10)*.1; +wave_1_per_point4=g=rand(10)*.1; +wave_1_per_point5=b=rand(10)*.1; +wave_1_per_point6=x = if(above(sample,.2),x,-1); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_init1=t1 = 0; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=32 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.18000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=0.000 +shapecode_0_g=0.000 +shapecode_0_b=0.600 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=x=.2+.02*sin(time*3); +shape_0_per_frame2=y=.7+.02*sin(time*4);; +shape_0_per_frame3=rad=rad+.23*sin(bass); +shape_0_per_frame4=r2 = 1; +shape_0_per_frame5=b2 = 1-.1*treb*above(bass,1); +shape_0_per_frame6=g2 = 1-.1*treb*above(bass,1); +shape_0_per_frame7=g = .2*mid*abs(sin(time*.9)); +shapecode_1_enabled=1 +shapecode_1_sides=32 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.18000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=0.000 +shapecode_1_g=0.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=x=.8+.02*sin(time*3); +shape_1_per_frame2=y=.7+.02*sin(time*4);; +shape_1_per_frame3=rad=rad+.23*sin(treb); +shape_1_per_frame4=r2 = 1; +shape_1_per_frame5=b2 = 1-.1*treb*above(treb,1); +shape_1_per_frame6=g2 = 1-.1*treb*above(treb,1); +shape_1_per_frame7=g = .2*mid*abs(sin(time*.9)); +shapecode_2_enabled=1 +shapecode_2_sides=3 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.17000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.700 +shapecode_2_b=0.400 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=0.600 +shapecode_2_b2=0.400 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=ang = 1.57+.2*sin(time*6); +shape_2_per_frame2=rad=rad+.08*sin(time*3); +shape_2_per_frame3=y = .63 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=warp = 0; +per_frame_2= +warp_1=`shader_body +warp_2=`{ +warp_3=` float2 d = texsize.zw * 8; // the distance of the 4 surrounding spots (N-E-S-W), where the gradient is calutated by +warp_4=` // 4 - 12, has impact on the spreading speed +warp_5=` // (wider distances may result in greater differences +warp_6=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) ); // east-west gradient +warp_7=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) ); // north-south gradient +warp_8=` +warp_9=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 // makes the graininess of the fur +warp_10=` // 0.5 (very raw) - 3 (fine leather) +warp_11=` + rand_frame.xy; // needs to be set to keep an overall randomness +warp_12=` +warp_13=` float2 uv_bg = lerp(uv_orig,uv,0.4) // scaling the input motion vector down, useful for a lower layer +warp_14=` + float2(dx.x,dy.x)*texsize.zw *2; // important: this is the spreading factor. +warp_15=` // 1 to 8 are good values +warp_16=` // (dependent on the distance the gradient is taken from) +warp_17=` +warp_18=` ret.x = GetPixel(uv_bg).x // we will process the value from the previous frame +warp_19=` - (GetPixel(uv_bg).x - GetBlur3(uv_bg).x) * 0.02 // this part darkens the most contrasty parts only +warp_20=` // try differnet blur levels too +warp_21=` - 0.004 // overall fade to black +warp_22=` // the play of the upper two factors makes the 3D impact +warp_23=` +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.12; // intensity of the hairs (0.04 - 0.4) +warp_24=` +warp_25=`} +comp_1=` +comp_2=` +comp_3=` +comp_4=` +comp_5=`shader_body +comp_6=`{ +comp_7=` uv = 0.05 + 0.9*uv; +comp_8=` ret = tex2D(sampler_main, uv).xyz; +comp_9=` // SUPER GLOW EDGES - looks awesome w/octopus +comp_10=` float3 avg_col = GetBlur2(uv); +comp_11=` ret = abs(avg_col - ret)*6; +comp_12=` ret *= .65; // a little bit of overbright +comp_13=`} -- cgit v1.2.3